UNIX V6のproc構造体
メモリに常駐し、この構造体の内容が目まぐるしく変化する
1つのプロセスが以下のような構造体で表される
code:sys/proc.h
struct proc
{
char p_stat; /* プロセスの状態。↓参照 */
char p_flag;
char p_pri; /* priority, negative is high */
char p_sig; /* signal number sent to this process */
char p_uid; /* user id, used to direct tty signals */
char p_time; /* resident time for scheduling */
char p_cpu; /* cpu usage for scheduling */
char p_nice; /* nice for scheduling */
int p_ttyp; /* controlling tty */
int p_pid; /* unique process id */
int p_ppid; /* process id of parent */
int p_addr; /* address of swappable image */
int p_size; /* size of swappable image (*64 bytes) */
int p_wchan; /* event process is awaiting */
int *p_textp;/* pointer to text structure */
UNIX V6では6種類の状態を持つことがわかる
code:sys/proc.h
/* stat codes */
#define SSLEEP 1 /* sleeping on high priority */ #define SWAIT 2 /* sleeping on low priority */ #define SIDL 4 /* intermediate state in process creation */ #define SZOMB 5 /* intermediate state in process termination */ #define SSTOP 6 /* process being traced */ code:sys/proc.h
/* flag codes */
#define SSYS 02 /* scheduling process */ #define SLOCK 04 /* process cannot be swapped */ #define SSWAP 010 /* process is being swapped out */ #define STRC 020 /* process is being traced */ #define SWTED 040 /* another tracing flag */